Big Bad BeetleBorgs
When three kids explore Charterville's haunted Hillhurst Mansion on a dare, they discover a lot more than they bargain for! The trio find a wild and wacky phasm named Flabber, who changes their lives forever when he grants their wish to become the superheroes they've read about in BeetleBorgs comics. However, not only does Flabber grant the kids' wish, but he also accidentally facilitates the escape of supervillains from the comic books as well! Now it's up to these three newly tapped superheroes - aided by a friendly neighborhood phasm and armed with fantastic powers and awesome vehicles - to save the world from the forces of darkness that threaten the peace and harmony of all mankind.
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Beetleborgs Metallix: Season Two, Vol. 2 (3/3) Hillhurst Monsters Cast Spells

Beetleborgs Metallix: Season Two, Vol. 2 (2/3) Beetleborgs Steal Coins

Beetleborgs Metallix: Season Two, Vol. 2 (1/3) Opening Theme
Seasons
1. Beetle Rock (1)
Drew, Jo and Roland are hanging out at Zoom Comics reading the latest BeetleBorgs comics when local bullies Van and Trip dare them to go into the old abandoned Hillhurst House.
2. Beetle Rock (2)
When Flabber grants the kids their wish to become BeetleBorgs, he also accidentally unleashes the comic book villains too!
3. TNT for Two
Van and Trip pay to have the Hillhurst Mansion blown up while the Magnavors have their own plan to destroy the Mansion.
4. The Ghost is Toast
Trip and Van hire a bogus ghostbuster to exterminate Flabber from Hillhurst.
5. The Treasure of Hillhurst Mansion
Flabber has a cold, and is surprised to discover that the old handkerchief he uses to blow his nose is actually a treasure map! The three Beetleborg kids use it to seek out what they expect to be riches beyond imagination. But Van and Trip swipe the map, in an effort to find the treasure themselves. The Magnavores then steal it from them, and release a monster, the Terror Bear, from the comics to keep the Beetleborgs busy. After defeating the monster, the kids team-up with the House Monsters to track down the treasure: and it turns out to be golden slime.
6. Never Cry Werewolf
A werewolf arrives at Hillhurst. His name is Wolfgang, and he's a notorious freeloader from the House Monsters' old country (Transylvania). Lucky for them, when he makes a big scene in Charterville, the Magnavores take interest, and kidnap Wolfie, hoping to use his strength against the Beetleborgs.
7. Say the Magic Word
Flabber helps Roland improve his magic trick abilities by lending him a magic book. When he practised his new trick, he performs it at Zoom Comics (but on the way there, he lost the book). He makes Jo disappear, and could not remember how to bring her back. When he discovers that the book was gone, he must find it immediately or Jo is stuck being invisible.
8. Lights, Camera, Too Much Action
A production of a movie would be taking part in Hillhurst Mansion, and everyone was excited to see it they could become a star in the latest Hollywood movie.
9. Nano in the House
Nano discovers a bracelet inside a closet, and puts it on. Now, whoever is in the presence of her, becomes her servant. And take a guess just what happens when she visits Hillhurst!
10. Locomotion Commotion
A rat kidnaps Heather while she was waiting for Nano to arrive back in Charterville from her trip.
11. Cat-Tastrophy
Drew finds himself slowly becoming a cat monster.
12. Drew and Flabber's Less Than Fabulous Adventure
Drew wants to get Heather a very special birthday present: the gem of Queen Magna. So he convinces Flabber to accompany him into the comic dimension!
13. Ghouls Just Wanna Have Fun
The House Monsters are getting tired of not catching their meals - the three kids, Drew, Jo, and Roland.
14. It's a Bad, Bad, Bad, Bad World
Vexor summons a bottle from the comics, which contains all the badness in the world. And once the substance is released from the battle, it creates a bad atmosphere, bringing out the worst of people. Jo drinks it and turns into a lunatic.
15. The Hunchback of Hillhurst
Flabber, The House Monsters, and the three kids discover a hunchback in the attic of the Hillhurst Mansion.
16. The Littlest Brattleborg
Oliver visits his cousins - Drew and Jo and when he pretends to be a Beetleborgs by dressing up like one, the Magnavors capture him as they believe he is a real Beetleborg.
17. Haunted Hideout
Bank robbers steal Nano's money and hide it in Hillhurst Mansion.
18. Monster Rock
A rock band moves into Hillhurst.
19. Convention Dimension
The kids attempt to meet the Beetleborgs' comic creator, Art Fortunes, at a Comic Book Convention. But the Magnavores sieze the opportunity to release several monsters at once.
20. Root of All Evil
A plant monsters is sent out of the Comics to destroy the Beetleborgs.
21. The Doctor is In
Dr. Baron Von Frankenbeans, the creator of the House Monster known simply as Frankenbeans, arrives at Hillhurst for a visit. The doctor runs experiments and tests on Flabber and the other House Monsters to check on their health.
22. Space Case
Aliens arrive on the planet Earth, and the Magnavors are the first creatures on Earth to witness them. They capture them to use their advanced technology to help defeat the Beetleborgs.
23. The Brain in the Attic
The House Monsters find what appears to be a brain in their attic. Little do they realize, that it was placed there by the Magnavores to spy on them and the Beetleborg kids.
24. Bye, Bye Frankie
Frankenbeans ventures out from Hillhurst on Halloween.
25. Fangs Over Charterville
Count Fangula attacks the people in Charterville, turning Van and Trip into vampires!
26. Curse of the Shadow Borg
Vexor, using a piece of Roland's Blue Stingerborg armor, creates his very own evil Beetleborg, the Shadowborg. Meanwhile, a new kid in town catches Heather's eye, and thus, catches Drew's ire.
27. The Rise of the Blaster Borg
The Shadowborg can not be defeated by the three Beetleborgs, so the three kids turned to the creator of the Beetleborgs Comics, Art Fortunes. He creates a new Beetleborg, and a new boy in town named Josh Baldwin gets to use the new armour.
28. The Revenge of Vexor
When the Beetleborgs lose their power to the Shadowborg, the White Blaster Beetleborg retrieves it.
29. A Friend in Need
Shadowborg captures the Beetleborgs while attempting to battle Vexor, so they must obtain help from their new Beetleborg.
30. Raiders of the Tomb
Drew and Josh successfully find their way into the Magnavors hideout and steal an energy rod that contained the required energy to restore the Shadowborg's strength.
31. Big Rumble in Charterville
The power rod is used to give Drew the Blue Stingerborg upgrade of Mega Blast. Will it be enough to destroy Shadowborg? And how will this effect the White Blasterborg?
32. Yo Ho Borgs
Blackbeard the pirate is summoned from a history book by Flabber.
33. Christmas Bells and Phasm's Spells
As Christmas Day approaches, Flabber recruits the house monsters to decorate the Hillhurst House for the holidays. When Flabber discovers that Christmas gifts and trees are being stolen all over town by the Magnavores, the BeetleBorgs find them leaving a house with bags full of gifts.
34. Pet Problems
Zoom Comics discovers a lost pet while the Beetleborgs had to take care of another monster released from the Comics.
35. Phantom of Hillhurst
A Phantom appears in Hillhurst, seeking his long lost love, who just happens to resemble Jo!
36. Operation Frankenbeans
Dr. Baron Von Frankenbeans, Frankie's creator, returns, and gives his ""son"" an operation to increase his intelligence. But the new, super-smart Frankenbeans turns out a little too snobby.
37. The Curse of Mums' Tomb
Two archaeologists come to Hillhurst to retrieve there Mummy finds. They reviewed how they had dug up Mums, and how they got the curse where they continue to sneeze, itch, etc... They must reburry Mums so they can rid of the curse.
38. This Old Ghost
The ghost of Old Man Hillhurst returns and continues to haunt Hillhurst Mansion, while Abbie (Roland's mother) replaces Aaron at Zoom Comics.
39. Jo's Strange Change
Wolfgang plays around with Flabber's spellbook, and accidentally changes Jo into looking like a different girl!
40. She Wolf
A female werewolf arrives at Hillhurst, and Wolfgang falls in love at first sniff. But it turns out she's none other than Jara, the Magnavore mistress!
41. Something Fishy
There's a legend about an enormous fish that lives in Charterville, and Vexor has a plan to release a Giant Fish from the Comics and attack citizens of the city.
42. Bride of Frankenbeans
Dr. Baron Von Frankenbeans creates a bride just for his ""son"", Frankie. She's not interested in him, until she learns of how he'll be inheriting the Baron's ""fortune"".
43. Fangula's Last Bite
Count Fangula's "victim quota" is low, as he hasn't drank any blood in weeks! Vlad the Impaler, head vampire from the old country, comes to Hillhurst to make sure he gets back on track.
44. The Good, the Bad, and the Scary
The kids switch bodies with the Magnavores.
45. Buggin' Out
A bug creature is released from the newest issue of Beetleborgs. He's accidentally merged with Flabber!
46. Svengali, By Golly
Hypnomania is unleashed into the real world and he controls the house monsters to attack the kids. The Beetleborgs must find Hypnomania and destroy him so the house monsters are not under the control of Vexor anymore. While the Magnavor trio are fired by Vexor and have to make a living earning money off humans.
47. Big Bad Luck
A monster called Evil Eye attacks the city sending out bad luck to everyone it encounters.
48. A Monster is Born
The Monsters find a baby on the steps of Hillhurst. Unfortunately, the baby is the Rocket Man monster in disguise.
49. Norman Nussbaum: Vampire Hunter
A boy named Norman Nussbaum arrives in the city to slay a vampire, who goes by the name of Fangula. When the Beetleborgs discover his motive (because he is in a line of Vampire Hunters), they have to save Count Fangula from the child.
50. Brotherly Fright
Flabber is determined to turn his hideous housemates into healthy hard-bodies. Enter Super-Noxic, Noxic's little brother, who arrives at Hillhurst under the guise of "Hurt-ulese," a pumped up personal trainer.
51. Fright Files
The author of "Fright Files" thinks that Hillhurst would be a great inspiration for his work and moves in. Meanwhile, Vexor's new power-phaser makes Typhus more powerful and they set off to confront the Beetleborgs.
52. Borgslayer!
Wolfgang's recurring daydream of causing a mutiny becomes reality when Wolfie accidentally returns Flabber to the pipe organ where he gets stuck. Vexor and the Magnavors burglarize Art Fortunes' studio and take comics featuring Nukus, a very intelligent creature.
53. Vexor's Last Laugh
The BeetleBorgs take a beating from Borgslayer and finally escape to Hillhurst where they must rescue Flabber from the organ and Art from the monsters.
Cast
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