Stingray
A British children's Supermarionation television series.
Available For Free On
Seasons

1. Stingray
Following the destruction of a WASP submarine, Troy and Phones are sent to investigate. They are soon captured by an enemy submarine in the form of a gigantic fish, which takes them to the underwater city Titanica. There, they meet Titan for the first time.

2. Emergency Marineville
The Stingray crew track the launch site of missiles fired on Marineville to a volcanic island. However, on investigating they become captured by the aliens responsible.

3. The Ghost Ship
Commander Shore and Phones are taken prisoner by Idotee who uses an old Spanish galleon to attack ships. Shore demands that Troy launch Sting Missiles against the galleon but the Captain disobeys orders and boards the vessel. There he opens his air cyclinders in the control room but unknown to Idotee the cylinders are filled with laughing gas! The alien is laughing so hard he fails to realise that he's captured

4. Subterranean Sea
When their vacation is cancelled, the Stingray crew probes into the ocean depths, They discover a deep shaft that leads to desert-like plateaus. Before they can complete their investigation, a wall of water turns the desert into an underground sea. Swimming desperately back to Stingray they attempt to relocate the shaft before their oxygen runs out. Out of desperation they enter the first shaft they see. They surface near a beautiful tropical island. The perfect place for a holiday

5. Loch Ness Monster
Commander Shore's friend Admiral Denver claims to have seen the Loch Ness Monster. As a result, the Stingray crew travel to Scotland to see if the legendary beast exists.

6. Set Sail for Adventure
Shore takes up Admiral Denver's challenge that the WASP's of today can't take the rigours of an old-time sailing vessel. Phones and Lt. Fisher are assigned to Denver's crew. When a storm hits, Denver is knocked out and loses his memory and Phones and Fisher are cast adrift in a small dinghy. They are rescued by Troy who has been following in Stingray but, when Stingray approaches the sail boat, Denver begins firing his guns wildly at the sub. Troy, however, succeeds in overpowering Denver who later regains his memory in hospital.

7. The Man from the Navy
Troy locks horns with the boastful Naval Captain who arrives in Marineville to demonstrate a new missile. X20, however, loads the test missile with real explosives and it appears that the Naval Captain is actually out to kill Troy. Shore is ready to Court Martial the Captain until Troy proves the interference of Titan's subjects.

8. An Echo of Danger
Phones is convinced that he is unfit for duty when X20's plan to discredit him nearly succeeds. Disguised as a psychiatrist. X20 further discredits Phones' claim that he really did hear the sounding that drew Stingray away from their escort patrol. It's Lt. Fisher who discovers X20's remote sounding device that clears Phones.

9. Raptures of the Deep
While the Stingray crew go to the rescue of two crazy treasure hunters, Troy falls down a crevasse, runs out of air and goes into unconsciousness. When he comes to, he discovers he doesn't need breathing equipment to breathe and he is now the richest man in the world.

10. Titan Goes Pop
Thinking all the commotion at Marineville signals the visit of a VIP, X20 kidnaps the man and delivers him to Titan. The undersea ruler is surprised to learn that X20 has brought Duke Dexter, a pop singer. Titan is convinced that Dexter is an ally of the underwater people by the way he drives the Terraneans crazy with the weird noises he emits. Dexter is freed by Titan to continue his 'good work'.

11. In Search of the Tajmanon
The Stingray crew aid Professor Graham in his search for the missing temple of Tajmanon which was submerged when a dam was built in Africa. They encounter incredible dangers until they meet with El Hamra, an old colleague of Graham's who tells them that the temple was moved stone by stone to dry land.

12. A Christmas to Remember
In an effort to brighten the Christmas of the orphaned son of an ex-WASP Aquanaut, Troy asks him to join the Stingray crew in the re-enactment of the battle when a mysterious enemy craft was abandoned. Unknown to anyone, a member of the crew is still aboard when Phones takes command. Held at gun point, Phones is forced to draw Troy into a trap but the Stingray captain manages to rescue his buddy and solve the mystery.

13. Tune of Danger
X20 has planted a bomb in the bass fiddle of a jazz group that will give a concert at the undersea city of Aphony, Marina's father. Troy uncovers the plot but is trapped in a burning shack. He escapes just in time and races to Pacifica in Stingray in an attempt to save the lives of his friends.

14. The Ghost of the Sea
Commander Shore keeps having nightmares when he was crippled in a sea battle with an underwater craft five years ago and rescued by a mysterious stranger.

15. Rescue from the Skies
Lt. Fisher takes command of Stingray in his training to become an Aquanaut. The exercise involves target practice on a Terror Fish target but X20 has attached a sticker bomb to one of the targets and one to Stingray's hull. Troy is air-dropped into the sea in an attempt to remove the bomb from Stingray's hull before it explodes.

16. The Lighthouse Dwellers
Disaster strikes when a pilot on approach to a new airfield crashes because the light of a closed lighthouse mysteriously comes on again, confusing the pilot. When the old lighthouse keeper returns to investigate, he is captured by an alien race who use the lighthouse's power to provide energy for their city. It takes the crew of Stingray th free the keeper and see to the survival of the city.

17. The Big Gun
The Solistan's want to take over the world by destroying the west coast of the USA with their attack sub.(big gun 1) Stingray destroys the sub before it can do any damage. Hungry for revenge, the Solistan's want to destroy Marineville so they launch Big Gun 2. Marineville survives & Stingray follows it back to it's deep sea base & with Marina's help they destroy the Solistan's.

18. The Cool Cave Man
While trying to decide what to wear to Atlanta's fancy dress ball, Troy falls asleep and dreams that he and Phones are pitted against a race of underwater cavemen who plunder the cargo of a vessel varrying radioactive material. Troy awakens from his adventure, inspired to wear a caveman outfit to the ball - as, in fact, does everyone else!

19. Deep Heat
Investigating the disappearance of a robot probe, Stingray is drawn to the bottom of a volcano where two survivors of a destroyed city attempt to steal Stingray to escape the erupting volcano. When Marina locks the hatch they are forced to return for Troy and Phones who have been left to die. Since there are only two sets of breathing gear, Troy and Phones must rely on their WASP training to make the swim to Stingray.

20. Star of the East
Eastern despot El Hudat wants to become a member of the WASPs. Just as he is about to join up, there is a revolt in his country and he is ousted from power. Angered, he blames the WASPs. El Hudat has an interest in Marina, so the dictator kidnaps her and takes her aboard his yacht causing the Stingray crew to save her.

21. Invisible Enemy
After a man found in a coma is brought into Marineville, the staff are soon found in a trance like state. Can this be connected with the man?

22. Tom Thumb Tempest
While awaiting orders for a mission, Troy falls asleep. When he awakes, the Stingray crew are sent on the mission. Soon, they find themselves in a fish tank in a dining hall. The crew have shrunk! Titan and some underwater races have stolen plans for Marineville. Troy manages to call Commander Shore who doesn't believe their story, so the Stingray crew must come up with a plan to destroy the Marineville plans.

23. Eastern Eclipse
The de-throned Ali Khali, brother of evil dictator El Hudat (who is in Marineville Jail) visits Marineville. Meanwhile, Surface Agent X20 helps El Hudat to escape from his imprisonment by swapping Ali Khali, who has an exact likeness, in his place. Commander Shore discovers the switch so the Stingray crew and Ali Khali give chase.

24. Treasure Down Below
While the Stingray crew are on shore leave in Casablanca, a merchant sells Phones a map leading to ancient treasure. However, when Troy refuses to search for it, Marina secretly alters Stingray's course.

25. Stand by for Action
A film crew arrive at Marineville to make a movie on Stingray. Everyone will play themselves except Troy, who is to be replaced by an actor. What's worse is that the director is in fact Surface Agent X20 who has a plan to kill Troy !!

26. Pink Ice
Reports come in from all over the world about pink ice. Whilst investigating, the Stingray crew become trapped in the rapidly freezing pink water.

27. The Disappearing Ships
Troy and Phones discover a strange city of sunken ships when they search for three disused freighters that were to be blown up by remote control. The Nomads, who live in the sunken ships, are unaware of the timed explosives in their new requisitions and refuse to believe Troy. That is until one of the vessels detonates. The explosion jams the escape hatch. The second ship explodes but it is the nearby third one that could kill them. With only 10 minutes to go, they desperately manage to free the hatch and escape.

28. Secret of the Giant Oyster
After recovering a giant oyster, two explorers are captured by Troy in restricted waters. They persuade Commander Shore to let the Stingray crew help them collect it's pearl. However, the crew are unaware of their real intentions !!

29. The Invaders
The Stingray crew is captured when aliens set up a trap at a weather station. During what appears routine questioning, they unsuspectingly give away vital secrets about Marineville. While Stingray is on patrol, the base is attacked from below. The Invaders are unaware that Troy is aware of the invasion and they are taken by surprise when Stingray comes to the rescue.

30. A Nut for Marineville
Shore gets off on the wrong foot with Professor Burgoyne, the 'boffin' sent to Marineville to develop the new super missile needed to destroy an indestructable craft heading toward Marineville. The Professor is presumed dead when his lab explodes but he calmly reappears to announce the success of his work. Armed with the new super missile, Stingray sets off to destroy the enemy sub.

31. Trapped in the Depths
Atlanta is taken captive by the crazed professor Cordo who rules a race of innocent underwater people. When Stingray arrives at his undersea farm he decoys Troy and Phones into a mock-up of Stingray while his subjects take command of the real craft and head for Marineville. Troy and Phones manage to overpower the professor in time to force him to recall Stingray before the creatures can launch their attack.

32. Count Down
As part of his plan to destroy Marineville, Surface Agent X20 infiltrates the base by posing as a professor who can teach mute people to speak. Then, unknowingly, Troy and Phones place Marina in his hands.

33. Sea of Oil
Atlanta is captured by an undersea race when Stingray investigates the collapse of an oil drilling rig. She discovers that the creatures only attacked the rig out of self-defence, believing that their home was under attack. Unfortunately, a bomb has been planted aboard Stingray that will explode when the ship dives. Atlanta makes a desperate effort to contact Stingray but, fortunately, Marina's pet seal, Oink, discovers the bomb and pushes it off in time

34. Plant of Doom
Following the escape of his slave Marina, Titan plots revenge by planning to kill the Stingray crew with a deadly plant that gives off toxic fumes. Meanwhile, Marina is feeling homesick.

35. The Master Plan
During a Terror Fish attack, Stingray is damaged. When Troy goes to make repairs, an Aquaphibian poisons him with some purple liquid. At Marineville, the doctors can't find a cure. Without treatment, troy will die within four hours. Titan has the antidote but will only send it exchange for Marina. Commander Shore refuses but Marina makes up her mind and returns to Titanica. Titan keeps his word and sends the antidote. Once recovered, Troy must come up with a plan to rescue Marina.

36. The Golden Sea
Professor Darren has developed a way to make gold from minerals on the sea bed. Agent X 2 Zero spies on the first test run & reports to Titan. Titan wants to destroy the Prof.'s Bathyscape & Stingray in one go when Stingray calls to collect the gold & deliver supplies to the Professor. Troy manages to save the mining operation & outsmart Titan once again.!

37. Hostages of the Deep
An underwater alien takes an ex-WASP admiral and his wife captive.

38. Marineville Traitor
Commander Shore is framed when a piece of equipment disappears from Marineville control. Troy places the commander under arrest but who would want to frame the commander and why doesn't Shore protest his innocence?

39. Aquanaut of the Year
After receiveing the 'Aquanaut of the Year' award, Troy is surprised to find himself the subject of 'This Is Your Life'. His most exciting adventures are re-capped in flashback before the interviewer pops the important question - are he and Atlanta more than just good friends? Before he can answer an alert is sounded, leaving Atlanta to assure the interviewer that there isn't enough time for romance in the WASPs!

40. The Reunion Party
While waiting for Atlanta and Marina, Commander Sam Shore shows to Admiral Denver films showing the previous missions that Troy Tempest and Phones had with the submarine Stingray.
Cast

Lois Maxwell
Lt Atlantis Shore

Ray Barrett
Commander Sam Shore

Robert Easton
Lieutenant George Lee Sheridan
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