The Wonderful Wizard of Oz
A young girl named Dorothy has gone to live with her grandparents on their small farm. One day when Dorothy is left alone in the house a tornado appears. Dorothy fails to get to the basement in time, and the entire house is picked up and transported to a magical land, falling on and killing a wicked witch. There she is informed by a good witch that she must travel to the Capital of Emerald and meet a great magician who may be able to help her find a way home. Along the way she makes some incredible friends and sees many strange and fantastic things.
Seasons

1. Dorothy Meets the Munchkins
Dorothy meets a scarecrow, who joins her on the search for the Great Wizard to get him granted a brain, because his head is just full of straws. Together, they decide to continue over the yellow brick road, heading to Emerald City.

2. Dorothy Finds a Friend
Dorothy and the scarecrow find a man made of tin and he wants to join them to find the wizard - he is in hopes of finding a heart. as they journey they wind up in a forrest -- here they encounter a Cowardly Lion -- he wants Courage so he joins the little party.

3. Adventures Along the Yellow Brick Road
Dorothy and the scarecrow find a man made of tin and he wants to join them to find the wizard - he is in hopes of finding a heart. as they journey they wind up in a forrest -- here they encounter a Cowardly Lion -- he wants Courage so he joins the little party.

4. The Journey to Emerald City
The group of friends discover that to follow the yellow road, they need to cross a river. The tin man thinks that building a raft to go over it should be a good idea. When they start to cross, the scarecrow gets trapped in the middle of the river. To rescue him, the group tries to convince a little bird to get her aid.

5. Saved By The Mouse Queen
The friends travel through a poppy field and Dorothy, the Lion and Toto fall fast asleep -- the Tin Man must call upon the Queen of the Mice and her Legions to help them.

6. The Emerald City, At Last
They Reach the Emerald City at last and meet the Wizard. The Wizard will only help them if they bring him the Wicked Witch of the West's broom. They agree.

7. Wizard Wants A Favour
Scarecrow, Tin Man and Lion meet the Wizard, and they too are told their wishes will be granted as soon as they destroy the Wicked Witch of the West.

8. The Wicked Witch of the West
Well, the Witch isn't so easy to steal from and she captures the friends. She knows that as long as Dorothy is wearing her sister's Silver Shoes she is protected -- the Witch wants the shoes! She realizes she must be patient. She makes them all work for her as her personal slaves.

9. Dorothy's Magic Powers
The Witch is getting impatient -- she decides to take Dorothy's shoes from her -- when she goes to do this Toto attacks her -- the Witch tries to hit him -- Dorothy sees it happen and she fights back -- she hurls a bucket of water at the Witch ( well the Witch can't touch water) and promptly melts therefore freeing all of her slaves (the Quadling People).

10. Freedom from the Witch
With the Witch dead the Quadling people are free and take Dorothy to meet Glinda, the Good Witch of the South. Glinda helps Dorothy to return home. The Wizard, originally from Omaha, is also sent back to Dorothy's world.

11. Mombi, Tip and the Golden Cap
Mombi the Witch treats her young charge Tip , a boy with no family, very badly. So he retaliates by creating a scarecrow with a pumpkin's head on it to scare her.

12. Back to Emerald City
The Wizard is told that he must find Ozma, the little daughter of the former King of Oz, who mysteriously vanished. He must travel to see Glinda.

13. The Wizard's Disappointing Secret
It turns out that the Wizard turned the Princess Ozma, the rightful ruler of Oz, over to Mombi to hide. Mombi in turn transformed Ozma into a boy named Tip!

14. The Wizard Tries to Help
The Wizard fulfils his promise and grants Scarecrow a brain, Tin Man a heart, and Lion courage.

15. Journey to the South
Dorothy, Lion, Scarecrow and Tin Man set out from the Emerald City in search of Glinda.

16. Glinda, the Good Witch
The Princess of the Crystal Kingdom saves Dorothy and her friends from the Crystal Cannon and points them in the right direction.

17. Home Sweet Home Again
Mombi brings Tip's scarecrow to life with a magical powder. She tells Tip she has no use for him and locks him up. Jack Pumpkinhead, Tip's former scarecrow prank, helps him escape, and they go to the Emerald City.

18. Dorothy Meets the Wizard, Again
Glinda transports Dorothy back to Oz. She asks her to join the wizard in the search for Ozma.

19. Back to Oz
Dorothy and the Wizard head toward the Emerald City after finding out from Glinda's book that, not only is Ozma Tip, but that there is also an army of girls headed for the Emerald City.

20. The Escape from Mombi
Back in Oz, while stranded Dorothy stays with Mombi. Mombi agree's to let Dorothy stay with her in an attempt to steal the magic she thinks Dorothy possesses.

21. General Jinjur Attacks
General Ginger attacks the Emerald City and holds Scarecrow,Tinman, Dorothy and the Wizard hostage within the walls of the palace.

22. Escape from the Emerald City
The friends build a flying machine with a gumps head prow on which they sprinkle Powder of Life. They escape by fly out of the Palace tower window.

23. Tinman to the Rescue
Dorothy, Pumpkin Head, Tip and Scarecrow head to find Tin Man in the land of the west to help them take back Emerald City from Jinjur and her evil minions.

24. Mombi's Terrible Magic
Mombi heads for the Emerald City to try to stop the runaway Tip. Upon arrival, she joins up with General Jinjur.

25. Trapped in the Palace
After their escape from the tree, Dorothy and the gang head back to the Emerald City to stop General Jinjur. Mombi thwarts them and they end up trapped again back in the Palace.

26. The Magical Escape
Glinda reads about the goings on in her book. She sends a magic carpet for the group that returns them to Glinda's Castle.

27. Glinda Agrees to Help
Glinda it told about Mombi's treachery and decides it is time to get involved.

28. The Emerald City, Captured
General Jinjur finally storms the palace and seizes it, just in time to face Glinda.

29. Mombi's Attempt to Trick Glinda
Glinda asks Jinjur to leave and demands cooperation from Mombi. Mombi and Jinjur fool everyone with imposters.

30. Ozma, Princess of Oz
Glinda removes the enchantment on Tip. He transforms back to his rightful form, the Princess Ozma of Oz.Ozma returns Dorothy to Kansas.

31. Tik-Tok the Mechanical Man
Dorothy is on her Kansas farm. She looks up in the sky and sees a magical light. The next day outside she finds a key with the letters "O" and "Z". Upon examination, the key transports her to Ev, a magical land across the Deadly Desert from Oz. She is then chased by a group called Wheelers up a mountain. She finds a door at the top of the mountain. The door is unlocked with the key. Inside, she finds a mechanical man named Tik-Tok.

32. The Kidnapped Prince
When she gets to the castle in Ev, Wheelers are still nipping at her heels, Dorothy learns that the Gnome King has Kidnapped the entire Royal Family of Ev.

33. The Deadly Desert
Ozma is already aware that Ev is in trouble. She crosses the Deadly Desert by magic carpet, her and her entire court in tow. They are all surprised to find Dorothy. The friends have a joyful reunion. They set out for the Gnome King's underground palace.

34. The Talking Hen
Dorothy discovers with her a talking hen, Billina. She traveled with Dorothy from Kansas.

35. Monsters of Stone
On their journey to Noland, the frustrated yet determined group passes by a mysterious rock.

36. The Underground Country of Gnomes
They reach the Palace of the Nomes and get an audience with the Nome King.

37. The Deadly Guessing Game
The Nome King is prepared to release the Royal Family of Ev if the group play a dangerous game. His magic belt transformed the Royal Family into ornaments in the Ornament Room. The group each only have three guesses to identify which ornament is a Royal. Only a correct guess transforms them back! The friends agree its lucky Bellina is hidden inside Jack's hollow pumpkin head.

38. Dorothy Outsmarts the King
All the friends have been transformed into ornaments for guessing wrong! On her last guess, she gets lucky and figures out the pattern. She frees the Royal Family and correctly deduces the pattern to free her Oz friends.

39. The Secret Fear of the Nomes
An angry Nome King send his army after them. A frightened Billina hiding in Jack's head lays an egg. The egg falls out and roll towards the Nome army who flee. Eggs are poisonous to Nomes! Billina lays more eggs to bind the Nome King and disarm him of his magic belt.

40. The Nome King Sets a Trap
The Nome King tries to stop them, but Ozma uses the Magic Belt on him. He succumbs to defeat.

41. Saved by the Sun
The group escapes and thank Billina for her help, but then the ship and the surrounding sand begins to sink by the Nome King again, but once Lion saves Scarecrow from being lost, they are all finally free and safe and go home.

42. The Nome King Plans Revenge
The Nome King wants revenge, but without his Magic Belt he doesnt know how to accomplish this. He sends for the captain of his army and the two plot.

43. Princess Ozma's Secret
Princess Ozma has three weapons: a magic picture that shows her anything she wants to see, the Nome King's Magic Belt, and a magic fountain that completely erases the mind of the drinker.

44. Miss Cuttenclip and Mister Fuddle
Dorothy has always wanted to see Oz, and unaware of the Nome King's intention, sets off on a journey. She meets a woman who has created a village of living paper dolls and a living fiddle.

45. The Growleywog Joins the Nomes
The Nome King asks the Evil and Powerful Growleywogs to join in his attack on the Emerald City.

46. The Water of Oblivion
Knowing the Nomes' fear and weakness, Guff enlists the help of the monstrous Growleywog to ensure their victory.

47. Nomes on the March
The Nome King has commissioned a tunnel that runs beneath the Deadly Desert and right into the gardens of the Emerald City Palace. The Nomes and the Growleywogs set off for the attack.

48. A Winky Helps his King
As the Tin Man battles Growleywog, Dorothy borrows the Magic Bird and tries to solve the problem without ruining any plans for Ozma.

49. The Crowning of Ozma
Nome King & his Army attempts to charge Emerald City, but Scarecrow's wondering of where and looking for Dorothy forces them back into the tunnel.

50. The Nomes Attack
Ozma puts magic dust in the Nome tunnel to make the army very thirsty. The first thing they see when they emerge is the Water of Oblivion fountain. After drinking desperately, everyone forgets why they are there and who they are.

51. Dorothy and Her Friends Defend the Palace
Dorothy and Billina pelt the few who do not drink from the Fountain with eggs until they are forced to drink of the magical and dangerous water.

52. A Very Happy Ending
With everything peaceful again, Ozma arranges to send Dorothy home again, with the promise that she can return anytime. Dorothy agrees and returns home.
Cast

Sumi Shimamoto
Dorothy (voice)

Yoshito Yasuhara
Scarecrow (voice)

Takuzō Kamiyama
Tin Man (voice)

Ichiro Nagai
Cowardly Lion (voice)

Masako Nozawa
Tip (voice) / Princess Ozma (voice)

Osamu Saka
King Gnome (voice)

Tamio Ohki
Brandy (voice)

Kazuyo Aoki
Jack Pumpkinhead (voice)

Chie Kitagawa
Combi (voice) / Additional voices

Aiko Konoshima
Glinda (voice)

Haruko Kitahama
Aunt Em (voice)

Eisuke Yoda
Uncle Henry (voice)
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